/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.templates.shield;

import com.aionengine.gameserver.model.utils3d.Point3D;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;

/**
 * @author M@xx, Wakizashi
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ShieldPoint")
public class ShieldPoint {

    @XmlAttribute(name = "x")
    private float x;

    @XmlAttribute(name = "y")
    private float y;

    @XmlAttribute(name = "z")
    private float z;

    public float getX() {
        return x;
    }

    public float getY() {
        return y;
    }

    public float getZ() {
        return z;
    }

    public ShieldPoint() {
    }

    public ShieldPoint(Point3D p) {
        x = (float) p.x;
        y = (float) p.y;
        z = (float) p.z;
    }
}
